A non AS version is probably not that critical as long as Rosetta 2 is around. But that's only done when they make a nice profit, are able to finance Mac versions and make some money in addition. I mean, not having someone isn't an issue. This is a must have title for me though, so PC it is. In the case of Skylines 2, would Paradox/Colossal make the deal for a port and then carry it for the next 5-10 years, all issues and costs included? For a core team of less than 50 people, even supported by 500+ people at the publisher. As a Japanese company with a "special" culture, they never expected to deal with it this way. Capcom took all the blame for the control bug in RE and never considered it to be an issue. In addition other implications need to be considered. There are plenty of projects that would be suitable for Apple, but the question is, do the developers on the other end commit to a port beyond it's initial costs and carry the cost down the road for many years. They probably have little interest in supporting small projects that are not financially feasible for them. Apple will likely happily support prestige projects they can show off at events (RE). Click to expand.Who says they're not? I mean, there are always two parties needed.
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